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- ================================================================
- Title: MEGADETH Version 2.2
-
- Author: Jaswant S. Hayre <a.k.a. BLADE>
- Location: Kent, UK
- E-Mail Address: CompuServe 100070,3233
-
-
-
-
- Description: The ultimate deathmatch.
-
- This level is specifically designed for DEATHMATCH play.
- It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East);
- ARENA (West); and the WARP ZONE (North). There are also two
- SECRET ROOMS.
-
- Each zone has its own theme, strategy and secrets. Note
- that the skill levels (1-5) also have a major effect on
- the strategies.
-
- MEGADETH is designed to be played with monsters present.
-
- MEGADETH incorporates the use of enhanced weapons.
-
-
-
-
- Story: After defeating the Demons in Hell on Earth, you finally
- discover the truth of DOOM. The original invasion of the
- Phobos moonbase by the hordes from Hell was only possible
- because of a human traitor - an officer in the Space
- Marines like you. You have tracked him down after
- discovering his picture in the ARENA, and now one thought
- is foremost in your mind - to scatter his atoms to the
- depths of hell!
-
- This will be your toughest mission yet - an assassination
- - and you will have Earth's most advanced weaponry
- available to you: guns with laser sights and silencers!
-
- Earth is counting on you. The final War of the Worlds is
- about to begin on Mars - Earth vs. Hell - prepare for
- M E G A D E T H . . .
-
-
-
-
- Gameplay: MEGADETH is designed solely for deathmatches although all
- other modes are supported. It is a highly strategic level
- designed first and foremost for depth of gameplay. This
- level rewards the strategic player who takes the trouble
- to learn its secrets.
-
-
-
- Enhanced
- Weapons: MEGADETH is an assassination mission and therefore gives
- you access to enhanced weapons. These incorporate silencers
- for the pistol and chaingun, and laser sights for the
- pistol, shotgun and chaingun. (Laser sights are optional.)
-
- The silencers only muffle the shots enough for you to hit
- your target without him hearing you :)
-
- The shotgun and plasma rifle have enhanced sounds.
-
- The laser sights are not used for the rocket launcher,
- plasma rifle and BFG9000 because these weapons have a blast
- radius and do not need precise aiming.
-
- The laser sights will auto-dim when you enter darkened areas
- to avoid giving your position away :))
-
- Like with the real thing, if you keep the trigger down on
- the pistol, shots will tend to wander after the first one.
- It is best to release the trigger after each shot. This also
- applies to the chaingun. Short controlled bursts of fire are
- most effective.
-
-
-
-
-
- Additional Credits to: The programmers at ID for DOOM.
- Ari Koivisto whose zzone.wad was used as the basis
- for the ATRIUM.
- Hoss for the reddot files.
- ================================================================
-
- * Play Information *
-
- Episode and Map #: E2M7
- Single Player: Yes - boooring
- Cooperative 2-4 Player: Yes - yawwwn
- Deathmatch 2-4 Player: Yesssssss - the ultimate deathmatch WAD!
- Difficulty Settings: Yes (1-5)
- 1) Lots of weapons + power-ups
- 2) As on level 1
- 3) Few weapons
- 4) Few weapons + extra monsters
- 5) NOT advised if you want to live!
- New Music: Yes
- New Sounds: Yes
- New Graphics: Yes
-
-
-
-
- * Instructions * To activate the LASER SIGHTS, type "LASERON" at
- the DOS prompt. This will work for all Doom levels.
- To switch the laser sights off, type "LASEROFF" at
- the DOS prompt.
-
- To try out the level in single player mode, type
- "DOOM -FILE MEGADETH.WAD" at the DOS prompt. Then
- start your game as normal. When you enter a level,
- type "IDCLEV27".
-
-
-
-
-
- * Play Guide *
- This WAD should not be judged by playing it in
- single player or cooperative modes, but if you
- insist on playing it this way then try skill
- level 4. On Deathmatch, for an action oriented
- "kill everything that moves" game try skill
- level 1. For a more strategic game try skill
- level 3 (recommended).
-
- The WARP ZONE is not designed as a combat zone
- and is best used as a means of access to weapons
- and power-ups.
-
- The level is designed so that if you listen to
- the monsters and warp sounds you can judge where
- your opponent is.
-
-
-
- * Construction *
-
- PC used: Accelerated 486 DX2 66
- Build Time: 80 hours
- Editors used: DoomEd The Real Thing, V 2.60 Beta 4
- Deu, V 5.2
- MIDI2MUS, V 2.04
- DMMUSIC, V 1.0
- DMAUD, V 1.1
- Paint Shop Pro V 1.01
- DMGRAPH, V 1.1
- Known Bugs: None
- Slowdown: None on development machine (full screen, high detail)
-
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels but must give credit.
-
- Anyone may distribute this PWAD, provided that NO charge of any type is made for it
- and the following files are included unaltered:
-
- -MEGADETH.TXT: this file.
- -MEGADETH.WAD: the PWAD file.
- -DMGRAPH.EXE: the graphics editor.
- -LASERON.BAT: the batch file for installing the laser sights.
- -LASEROFF.BAT: the batch file for removing the laser sights.
- -REDCHAIN.GIF: the laser graphic for the chain gun.
- -REDPISTL.GIF: the laser graphic for the pistol.
- -REDSHOT.GIF: the laser graphic for the shotgun.
-
-
-
- * Disclaimer * I will not be held responsible for any damage done
- to your hardware, software, personal relationships
- or your state of mind by the use of any of these files.
-
-
-
-
- + Secrets * WARNING - reading the following may significantly
- enhance your enjoyment of this level :)
-
- ATRIUM: The ATRIUM has two lifts, operated by pushing one
- wall on each lift. It also has a secret warp which
- teleports to the top of a pillar sniper position.
- The small building has a fake front wall which is
- ideal for snipers. There are 2 hidden doors leading
- to the JSH ZONE, 2 hidden doors leading to the ARENA
- and one large hidden door leading to the WARP ZONE.
-
- One lift is an octagon located in the NE corner. Its
- NE wall is the switch. The other lift is a rectangle
- located in the SE corner. Its S wall is the switch.
-
- The warp leading to the top of the pillar (and the
- BFG9000) is located at the E end of the large block
- (facing the door to the WARP ZONE) at the North. The
- only way to enter the warp is to enter it by moving
- Southwards. (The approximate location of the warp is
- at the NE of the ATRIUM.)
-
- JSH ZONE: The JSH ZONE has 2 fake walls which are ideal for
- snipers and one hidden teleport (the end wall in
- the "S").
-
- ARENA: The ARENA has many secrets. It has two lifts,
- operated by pushing 2 of the angled sides. It has
- a cyberdemon trapped by barrels (it is not a good
- idea to let a stray shot hit a barrel!), and a
- spider demon trapped with some of his buddies from
- hell (don't get too close). There are two exits (one
- to the Tower of Babel and the other to the Fortress
- of Mystery). There is also a fake wall with a sniper
- position and a secret tunnel leading from it. The
- switch in this area raises the Spider Demon and the
- warp platforms. Its generally not a good idea to use
- it. There are four marked warp platforms.
-
- The two lifts are located at the NE and SW corners
- of the ARENA. Each has two walls which act as
- switches. For the NE lift these are the angled NW
- and NE faces. For the SW lift these are the angled
- SW and SE faces.
-
- WARP ZONE: The WARP ZONE has a central area packed with
- weapons, ammunition, medikits and power-ups. To get
- to it you must follow the path created by the
- barrels. The monsters are deaf here and will not
- bother you so long as you don't start the fight!
- Also, a stray bullet will destroy the barrel path
- and you will keep warping if you try to reach the
- goodies. Some warp points take you out of the WARP
- ZONE itself. Two hidden warp points (South & East)
- provide access to the two secret rooms.
-
- As players were finding it frustrating trying to
- navigate the path after the barrels were destroyed,
- I have provided a faint visual path on the floor
- which can be used as a guide. The entrance to the
- path is on the East side of the WARP ZONE. The faint
- path is most visible with low levels of gamma
- correction. However, before resorting to this,
- players can follow the temporary energy cell path.
- There is also a short-cut route.
-
- The warp leading to SECRET ROOM 1 is located mid-way
- in the South of the WARP ZONE. It is the SW line of
- the faint upside down V in the South. Access it by
- moving North or NW.
-
- The warp leading to SECRET ROOM 2 is located mid-way
- in the East of the WARP ZONE. It is located to the
- West of the soldier on the pole. Access it by moving
- just South of the soldier and then moving West (about
- 300 degrees).
-
- SECRET ROOM 1: SECRET ROOM 1 is full of weapons and ammunition. The
- floor is made of lava and inflicts a small amount of
- damage (this prevents players hiding here). The warp
- exit leads to three different locations.
-
- SECRET ROOM 2: SECRET ROOM 2 is full of body armour and power-ups.
- This room is radioactive and inflicts a small amount
- damage (this prevents players hiding here). The warp
- exit leads to three different locations.
-
-
- ================================================================
-
-
- MEGADETH has been extensively play tested and should contain
- no bugs. If you do find a bug, let me know so I can fix it.
-
- A lot of effort has gone into MEGADETH and I would greatly
- appreciate it if people let me know what they think - good
- or bad. If there is enough demand I may write an update
- featuring players' comments, or maybe even version 3.
-
-
- * Remember - your feedback is greatly appreciated *
-
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